REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fiscal fourth quarter and full year ended March 31, 2021.
“Our teams have done incredible work over the last year to deliver amazing experiences during a very challenging time for everyone around the world,” said Andrew Wilson, CEO of Electronic Arts. “With tremendous engagement across our portfolio, we delivered a record year for Electronic Arts. We’re now accelerating in FY22, powered by expansion of our blockbuster franchises to more platforms and geographies, a deep pipeline of new content, and recent acquisitions that will be catalysts for further growth.”
“EA delivered a strong quarter, driven by live services and Apex Legends’ extraordinary performance. Apex steadily grew through the last year, driven by the games team and the content they are delivering,” said COO and CFO Blake Jorgensen. “Looking forward, the momentum in our existing live services provides a solid foundation for FY22. Combined with a new Battlefield and our recent acquisitions, we expect net bookings growth in the high teens.”
Selected Operating Highlights and Metrics
Net bookings1 for fiscal 2021 was $6.190 billion, up 15% year-over-year, and over $600 million above original expectations. Delivered 13 new games and had more than 42 million new players join our network during the fiscal year. FIFA 21, life to date, has more than 25 million console/PC players. FIFA Ultimate Team™ players grew 16% year-over-year and FUT matches were up 180%. Apex Legends™ has more than 100 million players life to date on console/PC, and Season 8 had more than 12 million weekly average players. Record number of new players joined Madden NFL on console/PC during fiscal 21. The Sims™ 4, life to date, has almost 36 million players and delivered its sixth consecutive year of franchise growth. Selected Financial Highlights and Metrics
Net cash provided by operating activities was $371 million for the quarter and $1.934 billion for the fiscal year. EA repurchased 2.4 million shares for $325 million during the quarter, bringing the total for the fiscal year to 5.6 million shares for $729 million. EA paid a cash dividend of $0.17 per share during the quarter. Dividend
EA has declared a quarterly cash dividend of $0.17 per share of the Company’s common stock. The dividend is payable on June 23, 2021 to shareholders of record as of the close of business on June 2, 2021.
Quarterly Financial Highlights
Three Months Ended March 31, 2021
2020
(in $ millions, except per share amounts) Full game 250
356
Live services and other 1,096
1,031
Total net revenue 1,346
1,387
Net income 76
418
Diluted earnings per share 0.26
1.43
Operating cash flow 371
498
Value of shares repurchased 325
291
Number of shares repurchased 2.4
2.7
The following GAAP-based financial data2 and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:
Three Months Ended March 31, 2021 GAAP-Based Financial Data (in $ millions) Statement of
Operations
Acquisition-
related
expenses
Change in
deferred net
revenue
(online-
enabled
games)
Stock-based
compensation
Total net revenue 1,346
–
144
–
Cost of revenue 319
(4
)
–
(1
)
Gross profit 1,027
4
144
1
Total operating expenses 852
(14
)
–
(108
)
Operating income 175
18
144
109
Interest and other income (expense), net (10
)
–
–
–
Income before provision for income taxes 165
18
144
109
Number of shares used in computation: Diluted 290
Fiscal Year Financial Highlights
Twelve Months Ended March 31, 2021
2020
(in $ millions) Full game 1,613
1,887
Live services and other 4,016
3,650
Total net revenue 5,629
5,537
Net income 837
3,039
Diluted earnings per share 2.87
10.30
Operating cash flow 1,934
1,797
Value of shares repurchased 729
1,207
Number of shares repurchased 5.6
12.3
*Includes the impact of one-time tax benefits recognized during the period. The following GAAP-based financial data2 and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:
Twelve Months Ended March 31, 2021 GAAP-Based Financial Data (in $ millions) Statement of
Operations Acquisition-
related
expenses Change in
deferred net
revenue
(online-
enabled
games) Stock-based
compensation Total net revenue 5,629
–
561
–
Cost of revenue 1,494
(4
)
–
(5
)
Gross profit 4,135
4
561
5
Total operating expenses 3,089
(30
)
–
(430
)
Operating income 1,046
34
561
435
Interest and other income (expense), net (29
)
–
–
–
Income before provision for income taxes 1,017
34
561
435
Number of shares used in computation: Diluted 292
Operating Metric
The following is a calculation of our total net bookings1 for the periods presented:
Three Months Ended Twelve Months Ended March 31, March 31, 2021
2020
2021
2020
(in $ millions) Total net revenue 1,346
1,387
5,629
5,537
Change in deferred net revenue (online-enabled games) 144
(131
)
561
(165
)
Net bookings 1,490
1,256
6,190
5,372
Business Outlook as of May 11, 2021
Our financial expectations for the first quarter ending June 30, 2021 and the fiscal year ending March 31, 2022 include estimates of the impact of our recent acquisitions on consolidated results, including our acquisition of Glu Mobile on April 29, 2021. The GAAP and operating cash flow estimates could be materially impacted as we integrate these recent acquisitions.
Fiscal Year 2022 Expectations – Ending March 31, 2022
Financial metrics:
Net revenue is expected to be approximately $6.800 billion. Change in deferred net revenue (online-enabled games) is expected to be approximately $500 million. Net income is expected to be approximately $390 million. Diluted earnings per share is expected to be approximately $1.34. Operating cash flow is expected to be approximately $1.750 billion. The Company estimates a share count of 292 million for purposes of calculating fiscal year 2022 diluted earnings per share. Operational metric:
Net bookings1 is expected to be approximately $7.300 billion. In addition, the following outlook for GAAP-based financial data2 and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
Twelve Months Ending March 31, 2022 GAAP-Based Financial Data GAAP
Guidance Acquisition-
related
expenses Change in
deferred net
revenue (online-
enabled games) Stock-based
compensation (in $ millions) Total net revenue 6,800
–
500
–
Cost of revenue 1,828
(40
)
–
–
Operating expense 4,125
(285
)
–
(575
)
Income before provision for income taxes 790
325
500
575
Net income 390
Number of shares used in computation: Diluted shares 292
First Quarter Fiscal Year 2022 Expectations – Ending June 30, 2021
Financial metrics:
Net revenue is expected to be approximately $1.475 billion. Change in deferred net revenue (online-enabled games) is expected to be approximately $(225) million. Net income is expected to be approximately $70 million. Diluted earnings per share is expected to be approximately $0.24. The Company estimates a share count of 291 million for purposes of calculating first quarter fiscal 2022 diluted earnings per share. Operational metric:
Net bookings1 is expected to be approximately $1.250 billion. In addition, the following outlook for GAAP-based financial data2 and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
Three Months Ending June 30, 2021 GAAP-Based Financial Data GAAP
Guidance Acquisition-
related
expenses Change in
deferred net
revenue (online-
enabled games) Stock-based
compensation (in $ millions) Total net revenue 1,475
–
(225
)
–
Cost of revenue 287
(5
)
–
–
Operating expense 955
(70
)
–
(125
)
Income before provision for income taxes 220
75
(225
)
125
Net income 70
Number of shares used in computation: Diluted shares 291
Conference Call and Supporting Documents
Electronic Arts will host a conference call on May 11, 2021 at 2: 00 pm PT (5: 00 pm ET) to review its results for the fiscal quarter and year ended March 31, 2021 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (866) 324-3683 (domestic) or (509) 844-0959 (international), using the conference code 1076176 or via webcast at EA’s IR Website at http://ir.ea.com.
EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.
A dial-in replay of the conference call will be available until May 25, 2021 at 855-859-2056 (domestic) or 404-537-3406 (international) using pin code 1076176. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.
Forward-Looking Statements
Some statements set forth in this release, including the information relating to EA’s fiscal 2022 expectations under the heading “Business Outlook as of May 11, 2021,” and other information regarding EA’s fiscal 2022 expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: the impact of the COVID-19 pandemic, sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2020.
These forward-looking statements are current as of May 11, 2021. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2021. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2021.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
In fiscal year 2021, EA posted GAAP net revenue of $5.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
EA SPORTS, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and FIFA are the property of their respective owners and used with permission.
1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.
2 For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in $ millions, except per share data)
Three Months Ended
Twelve Months Ended
March 31,
March 31,
2021
2020
2021
2020
Net revenue
1,346
1,387
5,629
5,537
Cost of revenue
319
269
1,494
1,369
Gross profit
1,027
1,118
4,135
4,168
Operating expenses:
Research and development
468
402
1,778
1,559
Marketing and sales
196
167
689
631
General and administrative
174
142
592
506
Acquisition-related contingent consideration
—
—
—
5
Amortization of intangibles
14
6
30
22
Total operating expenses
852
717
3,089
2,723
Operating income
175
401
1,046
1,445
Interest and other income (expense), net
(10
)
13
(29
)
63
Income before provision for (benefit from) income taxes
165
414
1,017
1,508
Provision for (benefit from) income taxes
89
(4
)
180
(1,531
)
Net income
76
418
837
3,039
Earnings per share
Basic
0.26
1.44
2.90
10.37
Diluted
0.26
1.43
2.87
10.30
Number of shares used in computation
Basic
288
290
289
293
Diluted
290
292
292
295
Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance provided on February 2, 2021 for the three months ended March 31, 2021 plus a comparison to the actuals for the three months ended March 31, 2020.
Three Months Ended March 31,
2021
2021
2020
Guidance
Variance
Actuals
Actuals
Net revenue
Net revenue
1,317
29
1,346
1,387
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1
58
86
144
(131
)
Cost of revenue
Cost of revenue
302
17
319
269
GAAP-based financial data
Acquisition-related expenses
—
(4
)
(4
)
(3
)
Stock-based compensation
—
(1
)
(1
)
(1
)
Operating expenses
Operating expenses
837
15
852
717
GAAP-based financial data
Acquisition-related expenses
(4
)
(10
)
(14
)
(6
)
Stock-based compensation
(114
)
6
(108
)
(90
)
Income before tax
Income before tax
172
(7
)
165
414
GAAP-based financial data
Acquisition-related expenses
4
14
18
9
Change in deferred net revenue (online-enabled games)1
58
86
144
(131
)
Stock-based compensation
114
(5
)
109
91
Tax rate used for management reporting
18
%
18
%
18
%
Earnings (loss) per share
Basic
(0.07
)
0.33
0.26
1.44
Diluted
(0.07
)
0.33
0.26
1.43
Number of shares
Basic
289
(1
)
288
290
Diluted
289
1
290
292
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in $ millions)
March 31, 2021
March 31, 20202
ASSETS
Current assets:
Cash and cash equivalents
5,260
3,768
Short-term investments
1,106
1,967
Receivables, net
521
461
Other current assets
326
321
Total current assets
7,213
6,517
Property and equipment, net
491
449
Goodwill
2,868
1,885
Acquisition-related intangibles, net
309
53
Deferred income taxes, net
2,045
1,903
Other assets
362
305
TOTAL ASSETS
13,288
11,112
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable
96
68
Accrued and other current liabilities
1,341
1,052
Deferred net revenue (online-enabled games)
1,527
945
Senior notes, current, net
—
599
Total current liabilities
2,964
2,664
Senior notes, net
1,876
397
Income tax obligations
315
373
Deferred income taxes, net
43
1
Other liabilities
250
216
Total liabilities
5,448
3,651
Stockholders’ equity:
Common stock
3
3
Retained earnings
7,887
7,508
Accumulated other comprehensive loss
(50
)
(50
)
Total stockholders’ equity
7,840
7,461
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
13,288
11,112
2Derived from audited consolidated financial statements.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in $ millions)
Three Months Ended
March 31,
Twelve Months Ended
March 31,
2021
2020
2021
2020
OPERATING ACTIVITIES
Net income
76
418
837
3,039
Adjustments to reconcile net income to net cash provided by operating activities:
Depreciation, amortization and accretion
58
39
181
150
Acquisition-related contingent consideration
—
5
—
5
Stock-based compensation
109
91
435
347
Change in assets and liabilities
Receivables, net
268
340
(41
)
164
Other assets
(42
)
(41
)
(70
)
35
Accounts payable
(11
)
(3
)
18
(36
)
Accrued and other liabilities
(109
)
(145
)
136
119
Deferred income taxes, net
(125
)
(78
)
(143
)
(1,871
)
Deferred net revenue (online-enabled games)
147
(128
)
581
(155
)
Net cash provided by operating activities
371
498
1,934
1,797
INVESTING ACTIVITIES
Capital expenditures
(31
)
(40
)
(124
)
(140
)
Proceeds from maturities and sales of short-term investments
1,598
767
3,686
2,142
Purchase of short-term investments
(772
)
(738
)
(2,828
)
(3,359
)
Acquisitions, net of cash acquired
(1,239
)
—
(1,239
)
—
Net cash used in investing activities
(444
)
(11
)
(505
)
(1,357
)
FINANCING ACTIVITIES
Proceeds from issuance of senior notes, net of issuance costs
1,478
—
1,478
—
Payment of senior notes
(600
)
—
(600
)
—
Proceeds from issuance of common stock
30
28
86
62
Cash dividends paid
(49
)
—
(98
)
—
Cash paid to taxing authorities for shares withheld from employees
(8
)
(5
)
(152
)
(91
)
Repurchase and retirement of common stock
(325
)
(291
)
(729
)
(1,207
)
Payment of contingent consideration
—
(32
)
—
(122
)
Net cash provided by (used in) financing activities
526
(300
)
(15
)
(1,358
)
Effect of foreign exchange on cash and cash equivalents
35
(22
)
78
(22
)
Change in cash and cash equivalents
488
165
1,492
(940
)
Beginning cash and cash equivalents
4,772
3,603
3,768
4,708
Ending cash and cash equivalents
5,260
3,768
5,260
3,768
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
Q4
Q1
Q2
Q3
Q4
YOY %
FY20
FY21
FY21
FY21
FY21
Change
Net revenue
Net revenue
1,387
1,459
1,151
1,673
1,346
(3
%)
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1
(131
)
(69
)
(241
)
727
144
Gross profit
Gross profit
1,118
1,171
865
1,072
1,027
(8
%)
Gross profit (as a % of net revenue)
81
%
80
%
75
%
64
%
76
%
GAAP-based financial data
Acquisition-related expenses
3
—
—
—
4
Change in deferred net revenue (online-enabled games)1
(131
)
(69
)
(241
)
727
144
Stock-based compensation
1
1
2
1
1
Operating income
Operating income
401
471
149
251
175
(56
%)
Operating income (as a % of net revenue)
29
%
32
%
13
%
15
%
13
%
GAAP-based financial data
Acquisition-related expenses
9
5
6
5
18
Change in deferred net revenue (online-enabled games)1
(131
)
(69
)
(241
)
727
144
Stock-based compensation
91
102
113
111
109
Net income
Net income
418
365
185
211
76
(82
%)
Net income (as a % of net revenue)
30
%
25
%
16
%
13
%
6
%
GAAP-based financial data
Acquisition-related expenses
9
5
6
5
18
Change in deferred net revenue (online-enabled games)1
(131
)
(69
)
(241
)
727
144
Stock-based compensation
91
102
113
111
109
Tax rate used for management reporting
18
%
18
%
18
%
18
%
18
%
Diluted earnings per share
1.43
1.25
0.63
0.72
0.26
(82
%)
Number of diluted shares used in computation
Basic
290
288
289
290
288
Diluted
292
292
293
292
290
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
Q4
Q1
Q2
Q3
Q4
YOY %
FY20
FY21
FY21
FY21
FY21
Change
QUARTERLY NET REVENUE PRESENTATIONS
Net revenue by composition
Full game downloads
211
223
163
347
185
(12
%)
Packaged goods
145
136
119
375
65
(55
%)
Full game
356
359
282
722
250
(30
%)
Live services and other
1,031
1,100
869
951
1,096
6
%
Total net revenue
1,387
1,459
1,151
1,673
1,346
(3
%)
Full game
26
%
25
%
25
%
43
%
19
%
Live services and other
74
%
75
%
75
%
57
%
81
%
Total net revenue %
100
%
100
%
100
%
100
%
100
%
GAAP-based financial data
Full game downloads
(21
)
(5
)
(2
)
53
(19
)
Packaged goods
(67
)
(67
)
(14
)
83
(44
)
Full game
(88
)
(72
)
(16
)
136
(63
)
Live services and other
(43
)
3
(225
)
591
207
Total change in deferred net revenue (online-enabled games) by composition1
(131
)
(69
)
(241
)
727
144
Net revenue by platform
Console
928
932
714
1,191
879
(5
%)
PC & Other
274
325
249
326
295
8
%
Mobile
185
202
188
156
172
(7
%)
Total net revenue
1,387
1,459
1,151
1,673
1,346
(3
%)
GAAP-based financial data
Console
(143
)
(108
)
(201
)
619
71
PC & Other
7
15
(24
)
73
51
Mobile
5
24
(16
)
35
22
Total change in deferred net revenue (online-enabled games) by platform1
(131
)
(69
)
(241
)
727
144
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
Q4
Q1
Q2
Q3
Q4
YOY %
FY20
FY21
FY21
FY21
FY21
Change
CASH FLOW DATA
Operating cash flow
498
378
61
1,124
371
(26
%)
Operating cash flow – TTM
1,797
2,017
2,041
2,061
1,934
8
%
Capital expenditures
40
38
25
30
31
(23
%)
Capital expenditures – TTM
140
133
131
133
124
(11
%)
Repurchase and retirement of common stock
291
78
—
326
325
12
%
Cash dividends paid
—
—
—
49
49
100
%
DEPRECIATION
Depreciation expense
31
31
32
37
38
23
%
BALANCE SHEET DATA
Cash and cash equivalents
3,768
4,013
4,059
4,772
5,260
Short-term investments
1,967
1,947
1,972
1,938
1,106
Cash and cash equivalents, and short-term investments
5,735
5,960
6,031
6,710
6,366
11
%
Receivables, net
461
507
423
778
521
13
%
STOCK-BASED COMPENSATION
Cost of revenue
1
1
2
1
1
Research and development
59
66
74
74
71
Marketing and sales
10
11
12
11
12
General and administrative
21
24
25
25
25
Total stock-based compensation
91
102
113
111
109
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